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Thread Statistics | Show CCP posts - 63 post(s) |

Spc One
The Chodak Void Alliance
70
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Posted - 2012.09.18 18:08:00 -
[1] - Quote
CCP Fozzie wrote: Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and increases explosion radius Optimal range disruption script lowers flight time
This will make missiles obsolete. Turrets are way better.
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Spc One
The Chodak Void Alliance
70
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Posted - 2012.09.18 19:40:00 -
[2] - Quote
Bree Okanata wrote:There seems to be a typo. It says you are decreasing all heavy missile damage by 20%. You going to remove the Drake and Tengu from the game too? basically yes, because no one will use tengu or drake after this nerf, missile ships will become obsolete.
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Spc One
The Chodak Void Alliance
71
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Posted - 2012.09.18 19:47:00 -
[3] - Quote
Garviel Tarrant wrote:This thread is so full of bad.
The nerf is fine.. You can still get the range with a TE/TC and the DPS was to high.
You will all adjust. We will adjust by not using missile ships.
People, start training for turret ships.
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Spc One
The Chodak Void Alliance
71
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Posted - 2012.09.18 20:00:00 -
[4] - Quote
Oracle (t-2 mega pulse lasers) Multifreq: 696 dps Oracle (t-2 mega pulse lasers) Scorch: 646 dps (75km range with tracking computers) Tengu (T-2 launchers), scourge t-1: 496 dps
So much for OP tengu. |

Spc One
The Chodak Void Alliance
73
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Posted - 2012.09.18 22:30:00 -
[5] - Quote
CCP says: We're removing missiles.
Why ? because no one will use them.
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Spc One
The Chodak Void Alliance
75
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Posted - 2012.09.19 10:10:00 -
[6] - Quote
Kmelx wrote: Tracking disruptor change is an awful idea, it would become by far the most overpowered module in the game and a must fit module to any and all PVP ships, currently the module is already powerful, but it is balanced by the fact that it does not work against missiles, keep it as it is.
Very true !
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Spc One
The Chodak Void Alliance
76
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Posted - 2012.09.19 10:15:00 -
[7] - Quote
Callidus Dux wrote:Do not miss the sh!t with the TD.  Now you can use Defenders, Smartbombs and TD to intercept / disturb missiles. At least do not implement this crap with TD affecting missiles! Or can I use Smartbombs and Defenders against gunnery? Who is that crackbrained dumba$$ who think that this is a good idea? To bring two ships in line with others you ruin on race at once. As i said, missiles will become obsolete. Take golem for example, if you do level 4 missions with golem and npc's are shooting defender missiles at you, your cruise missiles are going to be destroyed, at least 2 of them that's 50% less dps from defender missiles. Now imagine npc's tracking distrupting and using defender missiles at once... This is how **** missiles will get if this nerf is going to hit TQ.
So with golem you do like 80% less dps because of this. Not to mention range, when 20 sansha frigates track distrupt you, you'll get like 18km on cruise missiles.
in PVP it means: Smartbombs, Tracking Disruptors and defender missiles, so missiles are destroyed before they even get into 30km range. |

Spc One
The Chodak Void Alliance
88
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Posted - 2012.10.01 17:54:00 -
[8] - Quote
Best thing to do is remove all rockets and missiles from game. This way everything would be balanced.

If rockets, missiles were good for 9 years now, why are you changing them i don't see the logic in there. So keep missiles as they are right now, or remove them completely from game.
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Spc One
The Chodak Void Alliance
88
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Posted - 2012.10.01 18:58:00 -
[9] - Quote
HELLBOUNDMAN wrote: HOLY HELL rage torps have a MASSIVE exp radius.
I guess they're meant for killing caps and supercaps now.
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Spc One
The Chodak Void Alliance
88
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Posted - 2012.10.01 19:41:00 -
[10] - Quote
Innominate wrote:CCP Fozzie wrote: Tracking/Range Mods and Ewar Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit
In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them." Yes i also hope you forget about tracking mods for missiles, it's just not right.
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Spc One
The Chodak Void Alliance
88
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Posted - 2012.10.01 19:46:00 -
[11] - Quote
MeBiatch wrote:Innominate wrote:CCP Fozzie wrote: Tracking/Range Mods and Ewar Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit
In other words, "Tracking mod and disruptor changes have been moved to the back burner and we hope you'll forget about them." this really pisses me off... ccp fozzie please explain this change which was needed was scrapped? Because TD would become overpowered? |

Spc One
The Chodak Void Alliance
88
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Posted - 2012.10.01 20:08:00 -
[12] - Quote
HELLBOUNDMAN wrote:Sinigr Shadowsong wrote:Indeed launcher capacity increase would be very appreciated. expecially since most damage buffs are getting changed to RoF buffs. That's more waisted ammo for us And more server lag ?
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Spc One
The Chodak Void Alliance
89
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Posted - 2012.10.01 20:49:00 -
[13] - Quote
Harvey James wrote:so by my calculations Rage HAM's will be able to do something in the region of 15km at lv5 skills thats before any mods/rigs buff them now to me that seems excessive for a supposed short range high damage ammo type even conflag can't reach that far and lasers usually have the best range its clearly way too much as the fact that torps have the same range tells you this.
Surely 9km is more reasonable considering all the guns are well into falloff at this point You can't compare lasers with missiles. If you do so you can say, make every weapon in eve same with same range and same falloff then you have perfect eve, all weapons are the same.
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Spc One
The Chodak Void Alliance
89
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Posted - 2012.10.01 21:01:00 -
[14] - Quote
I am not trolling. Every weapon in eve has it's special purpose so do missiles, missiles can be: 1. Smartbombed 2. Defended with defenders 3. Take a long time to get to target
Turrets do: 1. Instant damage (frigate dies in less than a second) 2. Can't be destroyed in space 3. No delay to target after activation
1. So take tengu for example and try to kill an npc frigate that's 50km away from you, you'll have hard time even hitting it. 2. Take vargur with a good fit and you'll instakill an npc frigate at 50km in less than a second.
as you see turrets are far more advanced then missiles even now before the nerf. |

Spc One
The Chodak Void Alliance
89
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Posted - 2012.10.01 21:26:00 -
[15] - Quote
Harvey James wrote:Spc One wrote:I am not trolling. Every weapon in eve has it's special purpose so do missiles, missiles can be: 1. Smartbombed 2. Defended with defenders 3. Take a long time to get to target
Turrets do: 1. Instant damage (frigate dies in less than a second) 2. Can't be destroyed in space 3. No delay to target after activation
1. So take tengu for example and try to kill an npc frigate that's 50km away from you, you'll have hard time even hitting it. 2. Take vargur with a good fit and you'll instakill an npc frigate at 50km in less than a second.
as you see turrets are far more advanced then missiles even now before the nerf. now that's a more reasoned response but my point is still very much valid as missiles get compensated in various ways as a result but doesn't mean they shouldn't be compared and judged closely to what turrets do and realistically missiles dont get attacked often as defenders suck and smart-bombs are pretty poor and unused in most circumstances If you're looking at missions and complexes, EVERY npc has defenders on it, even dominx, nightmare, machariel .. etc.. Those ships don't have any launcher hardpoints but NPC's still use them, so defender missiles are heavy used by NPC's.
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Spc One
The Chodak Void Alliance
89
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Posted - 2012.10.01 21:50:00 -
[16] - Quote
Daniel Plain wrote:just wanted to throw in here that with the new changes, HAMs you'll probably get to ~75m explosion radius which will DESTROY frigs. Not really, battlecuisers and cruisers are slow and 15km range on hams means frigate could just run out of 15km range and frigate survives.
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Spc One
The Chodak Void Alliance
89
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Posted - 2012.10.01 22:52:00 -
[17] - Quote
Jarin Arenos wrote:My only problem is that this seems to make rockets even less useful. My poor Vengeance...
I mean seriously. Who was saying Rage rockets were overpowered? Get something with turrets, it's far better and more superior. |

Spc One
The Chodak Void Alliance
89
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Posted - 2012.10.02 00:25:00 -
[18] - Quote
Juris Macto wrote:These changes are ********, thank you for nerfing the tengu into being worse than the hurricane in terms of high-dps ammo range. Not just tengu, all missile ships are affected, hence obsolete. |

Spc One
The Chodak Void Alliance
90
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Posted - 2012.10.03 09:22:00 -
[19] - Quote
Noemi Nagano wrote: Apart from that, do you realise missiles get 2 skills for RoF and damage (apart from the basic skill) with *less* bonus than turrets do? For missiles its 3% RoF and 2% damage per level (Rapid Fire and Missile Bombardment), for turrets its 4% RoF and 3% damage per level ... why? That adds up to 2 times 5% at level 5 ...
Because turrets are way better than missiles, even now before the nerf, after the nerf missiles will be so bad that no one will use them.
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Spc One
The Chodak Void Alliance
96
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Posted - 2012.10.26 18:57:00 -
[20] - Quote
I've tested out tengu.
Currently on TQ:
690 dps (All level 5 skills, missiles and subs) 113 km range (All level 5 skills, missiles and subs)
Currently on Duality:
654 dps (All level 5 skills, missiles and subs) 46km range (All level 5 skills, missiles and subs)
That takes tengu to super garbage ship. I personally will not use it anymore or any of missile ships.
More than 50% less range ? really ? |
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Spc One
The Chodak Void Alliance
96
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Posted - 2012.10.26 19:04:00 -
[21] - Quote
Cazador 64 wrote:[quote=Spc One]Iand what of the drake?
Drake has 37.5% less range.
Drake, ( same fit as tengu with 3 caldari navy bcu's ):
DPS: 476 (All level 5 skills, missiles and subs) Range: 30km (All level 5 skills, missiles and subs)
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Spc One
The Chodak Void Alliance
96
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Posted - 2012.10.26 19:15:00 -
[22] - Quote
CCP Fozzie wrote:Spc One wrote:I've tested out tengu.
Currently on TQ:
690 dps (All level 5 skills, missiles and subs) 113 km range (All level 5 skills, missiles and subs)
Currently on Duality:
654 dps (All level 5 skills, missiles and subs) 46km range (All level 5 skills, missiles and subs)
That takes tengu to super garbage ship. I personally will not use it anymore or any of missile ships.
More than 50% less range ? really ? You're using Furies I assume? Yes, t-2, furies.
Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete. No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more. |

Spc One
The Chodak Void Alliance
97
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Posted - 2012.10.26 19:32:00 -
[23] - Quote
CCP Fozzie wrote: The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.
Plan convers all missile boats to garbage.
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Spc One
The Chodak Void Alliance
97
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Posted - 2012.10.26 19:37:00 -
[24] - Quote
Jorma Morkkis wrote: How is that different from T2 short range ammo for turrets?
Turrets can't be smartbombed or destroyed with defenders. Also turrets do instant damage, while missiles have to fly to target first to apply damage. |

Spc One
The Chodak Void Alliance
97
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Posted - 2012.10.26 19:57:00 -
[25] - Quote
Jorma Morkkis wrote: Missiles can't be countered with tracking disruptors and neuts while turrets like pulse lasers can be rendered useless by well skilled Curse pilot.
Missiles will be tracking disrupted:
CCP Fozzie wrote: Tracking/Range Mods and Ewar Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit
And projectiles also can't be neuted.
Jorma Morkkis wrote: Also"superior" dual neut 425mm Cane dies to Curse. Only way to that Cane pilot to survive is having friends when that Curse pilot has to disengage.
Because curse uses missiles... |

Spc One
The Chodak Void Alliance
97
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Posted - 2012.10.26 21:22:00 -
[26] - Quote
It is fact that missile ships will be junk after this expansion and that's it.
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Spc One
The Chodak Void Alliance
97
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Posted - 2012.10.26 21:36:00 -
[27] - Quote
Tyberius Franklin wrote:Spc One wrote:It is fact that missile ships will be junk after this expansion and that's it. How would a drake be any less useful in the situations it sees the most use in now? Less dps and less range.
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Spc One
The Chodak Void Alliance
115
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Posted - 2012.11.02 01:44:00 -
[28] - Quote
PAPULA wrote:It has come to my attention that CCP Fozzie is in Pandemic Legion, that's why and only reason he wants to nerf heavy missiles so -A- can't fight back with tengus. Same with instalocking hurricanes. If heavy missiles have been good and working since game came out it is really stupid to change them now. This only shows that Pandemic Legion wants to change game mechanics by putting their own people into CCP. CCP Fozzie i hope you don't change heavy missiles attributes, if you do whole eve will know that PL is cheating for changing game mechanics.  Confirming, "CCP Fozzie" on the left in this video and yes he is Pandemic Legion.
http://www.youtube.com/watch?v=E749hM9V530&t=5m05s |

Spc One
The Chodak Void Alliance
118
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Posted - 2012.11.02 22:53:00 -
[29] - Quote
291 pages ! and 5809 posts
CCP must be doing something VERY wrong to balancing weapons and missiles.
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Spc One
The Chodak Void Alliance
118
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Posted - 2012.11.09 23:22:00 -
[30] - Quote
Bouh Revetoile wrote: Well, so have you ever heard about HAM ? You know, it's missiles, like HML, but short range, like pulse, but like if beams where HML. Have you ever used beams ? I'm pretty sure you still prefer HML above beams...
Zealot with t-2 beams and T-2 AMMO gets 92km range and if you fit some tracking computers and enhancers you get like 125km range on a T-2 CRUISER.
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Spc One
The Chodak Void Alliance
118
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Posted - 2012.11.09 23:32:00 -
[31] - Quote
Bouh Revetoile wrote:Spc One wrote:Zealot with t-2 beams and T-2 AMMO gets 92km range and if you fit some tracking computers and enhancers you get like 125km range on a T-2 CRUISER.  Ever heard of the Cerberus ? Ever heard of missiles rigs ? Missiles also have range rigs. Compare dps at range then. Or better, just read the thread. Then compare zealot with range rigs and tracking enhancers. You'll get even more range like 180km.
When this nerf hits, zelot will be 1000x better than tengu.
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Spc One
The Chodak Void Alliance
118
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Posted - 2012.11.09 23:39:00 -
[32] - Quote
Bouh Revetoile wrote: Just look the dps of your awesome zealot, and the tracking too ; you know what tracking is right ?
And then, consider this : a weapon don't have to completely obsolete its pears to be balanced.
Because you need tracking at 180km
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Spc One
The Chodak Void Alliance
118
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Posted - 2012.11.10 01:05:00 -
[33] - Quote
helios would get instapoped at 180km in 1 seconds.
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Spc One
The Chodak Void Alliance
122
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Posted - 2012.12.03 11:30:00 -
[34] - Quote
Azriel X wrote: I'm selling all of my drakes and as of yet, for 4million below market value no one wants them...
Well, drake will become relic of the past and no one will buy them, same goes for nighthawk and tengu. Those ships will become obsolete.
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